ClientUIContainerControl
The type that represents an instance of a Container Control component.
Fields4
ClientUIContainerControl.disableKeyEventPassthrough : boolean
[Read/Write] Whether keyboard input events are blocked from passing through to native game functions. For example, while enabled, the character cannot move, interact with tabs, cast skills, or show the cursor.
ClientUIContainerControl.disableCursorEventPassthrough : boolean
[Read/Write] Whether cursor interaction events are blocked from passing through to native game functions. For example, while enabled, the character cannot use normal attacks, click tabs, or interact with native UI components.
ClientUIContainerControl.showCursor : boolean
[Read/Write] Whether to show the cursor while the Container Control is active.